I’m originally from Des Moines, IA. My past academic work has focused on gender and power in esports. I’m still working on stuff about that but also trying to get into some type of critical making and work on materiality and embodiment as they relate to things such as virtual reality or Yugioh.
(Stout, B., 2021). Analysis of the Impacts of the Super Smash Bros. Community Code of Conduct. ROMChip. (Abstract accepted, article under review)
(Taylor, N. & Stout, B., 2020). Gender and the two-tiered system of collegiate esports. Critical Media Studies in Communication.
(Stout, B. 2020). Everyone is Here? An Ethnographic Exploration of Competitive Super Smash Bros. Ultimate. At the Crossroads: Narratives of the Excluded. (Online, COVID-19)
(Mejeur, C., Foxman, M., Cote, A., Scholz, T., Taylor, N., Stout, B., & Romine, M. 2020). Entering the Arena: Critical Issues in the Institutionalization of Esports. DiGRA 2020, Tampere, Finland. (Accepted, conference cancelled due to COVID-19)
(Stout, B., 2020). Hegemonic Hand Movements: Microethnography of Mimetics in Smash. North Carolina State University Graduate Research Symposium, Raleigh, NC. (Accepted, conference cancelled due to COVID-19)
(Taylor, N. & Stout, B., 2019). Gender and the two-tiered system of collegiate esports. ReFiG 2019 Conference, Toronto, Ontario, Canada.
A.A. Liberal Arts Des Moines Area Community College 2013
B.A. Sociology University of Iowa 2017
M.S. Communication North Carolina State University 2020